A-100 - Two No-Copy HUDs and Copy Palette - Features List


A-100  10,000 L

1 NOCOPY HUD
2 COPY Palette
2 COPY Anchors
2 COPY Controller/Marker

PE00 - Artiste - Informational Notecards - RC4a
PE01 - Artiste - Books (21 Manuals) RC4 (BOX)
PE03 - Artiste - Mover Stuff RC4c (BOX)
PE04 - Artiste - Performance HUD RC4P v9.12f - NoCopy - (BOX)
PE05 - Artiste - Palette CK1 - RC4P (BOX)
PE07 - Artiste - Training Demo AddOns (BOX)
PE11 - Artiste - StageSight - v3.1 - RC3  (BOX)

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Features List
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BASIC SILVER EDITION INCLUDED IN GOLD
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1) Auto-Stripping
2) Auto-Adorning
3) Auto-Emoting
4) Auto-Sequencing (SequenceOnPlay) 
5) Instant Pose
6) Instant Sequence Play using "S" button
7) HUD Minimize
8) Dance Caching
9) Manual: Sequence Start/Stop
10) Final Pose - (Now triggered by "A" button (for After)
11) Instant Initial Pose triggering - Triggered by 'F' button
12) Manual Adorn
13) Intellibooks, classes, one-on-ones, blog
14) Instant Direction-Facing, Absolute
15) Ability to remove just 1 of several layers or attachments on a body part
16) Ability to remove and add   layer or  attachments at same time, same event
17) No inventory window required to be open for doing costume stripping
18) Manual Item removal and Group-Item (i.e. shoes)  removal

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ADVANCED EDITION GOLD RC4 - A-75
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18) Auto-Announcing - Can also use it to double no. of emotes from 12 to 24
19) Auto-FX - Full - External Control of Palette and other devices 
24) SmartChange - Micro-Controlled outfit-change ordering
27) External Device Control thru custom channel
33) Costume Exclusions
34) Costume Anchors 
36) Customizable FX-Masked Costume Changing
37) Can avoid most (but not all) notecard configuring by using the HUD menu system.
38) Built-in Avatar Invisibility
39) Special Event Zero and event #21 for things you always do before and after a routine with pre-lead-times and post-delay times
40) Ability to strip without creating RLV folder (but does require RLV enabling)
41) Multiple AutoFXs per event allowed 
42) Many functions have configurable lead, hold/on,  and delay time offsets
43) Send separate dance sequences to 4 definable dance groups (A,B,C and D) or 1,2,3,4
44) Use NickName for emotes, 
45) Send Emotes to Relay device on special channel (for extending chat beyond 100 meters)
46) Direct Emotes to local chat or IM
48) Send commands region-wide
49) Auto-Teleport, Auto-Rebake, Auto-Tattoo Layering as part of SmartChange
50) Chooseable auto-animations for start and end of costume-change
51) Effects Spin  
52) Effects Coloring 
53) Selectable FX-Costume Masking time
54) HUD controllable via external Chat
56) HUD-2-HUD transfer script Included for easily transferring items between 2 HUDs (good for version upgrades)
62) Synchronous and Asynchronous Group Sequencing with new CD and now Custom Groups added

With the Artiste Palette Add-On you can;

63 - Fade-In Palette
64 - Fade-Out Palette
65 - Move Palette multiple times
66 - Move an Avatar multiple steps
67 - Move a specific range of moves 
68 - Flash a Palette Once via animated texture
69 - Flash a Palette constantly at random intervals
70 - Blink a Palette - changing its on/off time and on/off color71 - Turn a light beam on/off
72 - Turn the light effect on/off
73 - Change color of light effect
74 - Change color of light beam
75 - Palette becomes any particle effect
76 - Palette becomes one of built in particle effects (Fire)
77 - Invoke actions from one Palette to other Palettes
78 - Trigger Palette actions from inside the dance sequencer
79 - Test Palette on some features without creating a HUD *autofx
80 - Trigger Palette from HUD *autofx
81 - Topple a Palette (cause it to fall over)
82 - Throw a Palette - Throw it at an target using 1 or 2 phases with a plethora of customizable parameters allowing for physical and non physical propulsion
83 - Change a Palettes material properties at showtime: physics, density, gravity, friction, phantom, bounce
84 - Change a Palettes physics
85 - Show/Hide Palette
86 - Start and stop a Palettes rotation
87 - Oscillate a Palettes transparency via Fade-In/Fade-out
88 - Oscillate a Palettes scale via Grow/Shrink 
89 - Apply a texture
90 - Start and Stop an animated texture
91 - Turn Palette into a light assigning: color, intensity, falloff, radius
92 - Rez an object
93 - Kill a rezzed object
94 - Adorn an item inside Palette timing like during a move step
95 - Assign a FinalMovePose
96 - Create syncopated rotation with stepped movements - like a watch second-hand gear
97 - Change Color of Palette at showtime
98 - Change Transparency of Palette at showtime
99 - Catch an object that has "fallen"or been "thrown"
100 - Drop an object that is attached to avatar
101 - Drop an object that is unattached to an avatar
102 - Assign a default sit animation
103 - Assign a default stand animation - maybe handy for smooth palette exits
104 - Force avatar to sit on an object 
105 - Change a Palette into a follow object like a follow-spotlight
106 - Make the palette follow an avatar of object
107 - Make the Palette go to an avatar or object
108 - Turn Palette into a silhouette
109 - Tip Palette forward and backward
110 - Make Palette Glow
111 - Instant Raise and Lower without creating a mover
112 - Change scale of palette
113 - Slow Turn Left and Right or 180
114 - Change the style of the light effect
115 - Sit-2-Sit Transfer - - swap Palettes
116 - Palette-based Formation Movement
117 - Specify actions to take upon collision start and end
118 - Specify an action to perform at same time as  doing a Palette mover 
120 - Set rotation reorientation
121 - Shatter a Palette into pieces
125 - Artiste Light  

********** 2015 New Palette Features **********
130 - Swing
131 - Tip - Variable Degrees (Enhancement)
132 - Particles Script as Export from Particles Studio
133 - Link Control (CreateLink, BreakLink)
134 - Action - Chat on 0 and Adorn
135 - Repeat - Ability to repeat a series of moves (and their actions) for duration or cycles
136 - DefaultSit - changeable on the fly from autofx
137 - Invite-Order, TroupeNotecard-Order, and Palette-based Dance-Sequence Grouping
138 - Route-Mirroring, Route-Offsetting, Marker-Trails
139 - Dynamic Group-Sequence Alteration
140 - Palette-Based Group Sequencing

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