This blog is for those interested in the almost 200 features of the Artiste Performance HUD and Product Line, and the ongoing development of the Artiste Performance HUD and suite of supporting products. We will have discussions and demonstrations and try to answer questions. The main purpose is to "show" what it can do rather than describe in detail how it does what it does.
This device was created to extend the abilities of a normal Artiste Rotator.
It is FREE to current and future owners of the Artiste Performer Series.
It allows for segmented moves comparable to that of watch-movements with configurable intervals and movement slices around a circle.
It also provides for inter-dependent movement triggering.
Gears can of course can be stopped, started, paused, and resumed via AutoFX. This allows for coordinated stopping of say tires on a car when the car stops or a slowing down of the rotation as the car slows. It could allow for those ‘rims that keep spinning’ to continue on after a car stops. Graduated moments can be pronounced enough to add drama to a backwards countdown.. Can create a stopwatch. Can show impending doom and doom-avoidance with simulated ‘gauge’ movements. You could create a different time setup for an alien world where there are 3 hours to the day, 10 minutes in and hour and 30 seconds to a minute...for example.
There is a “prime” function that pre-syncs the gears so they can all resume at the same time in sync from whence they left off.
It deprecates the: RotationStopEvery,0.0 RotationStopFor,0.0in the Palette
Each gear contains 1 script and one notecard.
Gears can also be Palettized for additional functionality.
Each gear's direction is configurable.
Configurable channel-to-channel communications.
They are copy/mod.
You can add custom textures.
You can re-size them.
They can rotate independent or inter-dependent of each other.