The following is a quick video proof-of-concept demo of the integration of Animesh and
With one HUD you can control a mixture of up to 9 avatars and Animesh in any combination.
Artiste Animesh Desert - One Group "A"
There are 3 posts at our website on the implementation of Animesh with Artiste to introduce you to our chosen method of implementation
The appeal to me of Animesh is the ease with which to choreograph routines with a lot of dancers without imposing on our friends to help us out or be available while we are experimenting and learning.
One downside is that the Animesh are prim-heavy. These particular Animesh characters were 58 prims each.
Also there are currently not a lot of Animesh types or choices of costumes and outfits for them so we are currently limited.
There was a challenge to syncing Animesh and avatars. We use Division Palette Change (dynamic grouping change) over long running dance sequences to mitigate the problem.
Different Animesh can be doing different dance sequences at the same time. In this demo they are all doing the same dance sequence at the same time.