Tuesday, December 22, 2015

FREE - The ArtisteSimplePoseball



FREE - Artiste SimplePoseball

While I assume most veterans have something they use to pre-position dancers, it occurred to me that some newbies to the dance world might not. So keeping in the holiday spirit, I am offering a gift to the Dance Queens communities newest members. 

It iis a very basic poseball that has a single pose in it that you can replace with your own.

1) When you sit on it, it goes invisible
2) You can adjust your height using the PgUp/PgDn keys
3) You can change the hover text

4) It is Mod/Copy so you can change its color, size, and shape
5) You can change the animation.

6) FREE updates for life for it.

Happy Holidays to All 


Yummy

Monday, December 21, 2015

As Easy as ABC


Watch our video Christmas card HERE


Our last show of the year at Sinner's Burlesque turned out to be a very special one. Every act was performed using The Artiste. 

Skye has took up the baton only a week ago and used her sequencer for the dance routines.  Sanne has been using the Silver for a long time now for sequencing but she has upgraded to the Gold and did her first palette fade on part of the set.  WTG girls!  I am sure we will see some very creative ideas in the coming months and its very thrilling.

Even though I have now been using The Artiste for 3 years (where did the time go?) it's still a buzz to try out something for the first time and get it right.  This time it was the new ABC feature of the Advanced Mover System.  It meant that I could divide the 5 of us up into 3 groups, each with their own sequence.  I chose not to use dances as I thought there was enough going on in the routine already. Instead I wanted to add an accent that would be memorable and so chose poses as a highlight in the dance where it fitted the music.

On the stage we are placed in a subtle V-shape with myself at the point.  I am assigned the A position which in this case was the lead.  Skye and Sanne, either side of me were assigned to B and Pepper and Yummy took C.  

I could have used different poses for each sequence but I had been demonstrating an idea to Yummy, during testing, involving timing offsets.  So instead of differentiating with movement the groups are each offset slightly in time to give a "Mexican Wave" effect.

My polar bear is a palette..in fact he is two palettes, one for the body and one for the head, so that I could get him to shake his head.  As he wasn't going to do that for very long I just used ordinary movements rather than repeated motion.  This also allowed me to make the moves slightly different each time so it had a more natural look.  The quips from the polar bear were just me going "Hang on, what am I doing..penguins are South Pole..."

We did also have a Santa in a sleigh zooming across the sky in the live performance but someone *coughs and looks a bit coy* forgot to send the palette back home between takes :P  *shrugs*  It happens!

Oh, and in case you are wondering, the music was originally from the cast of Glee...but we had to make it sound a bit different for upload so Sterling did his magic.  Just think Penguins, not chipmunks...

I was really pleased with the choreography on this piece, it all fitted together really nicely and I just love the little shoulder shrug just as they come out of the poses.  

So, THANK YOU to everyone who has supported Sinner's and promoted The Artiste in 2015. There is so much fun yet to come and we can all share it together.  I am just thankful to be a part of it all and to be surrounded by such amazing people who inspire me.

Special Thanks to:

Yummy for being such fun to bounce ideas around with..the inside of your mind is my Disneyland!
Sanne and Skye for letting me boss them around on a deadline and being such great fun to work with :)
Sterling for being patient with me and so creative and just...well Sterling!
MJ, Nancy and Zed for flying The Artiste Flag at MJ's Burlesque and letting me perform with them!
Kat Feldragonne for her promotion of The Artiste on her blog and elsewhere :)
The "Sexy Brits" for their incredible support at shows...always love having you guys there!


And many thanks to all of you who have watched our videos, visited the blog, read the FB posts and so much more.  I may not have named you all but your contribution is every bit as valued.

Happy Holidays and a Merry Solstice to all of you and here's to a very exciting 2016.  The best is yet to come!
Much love to you all,

Aura x

Thursday, December 3, 2015

Artiste Performer GOLD - 2015 Series Available


Sale days are couting down towards the end of December 2015.

 I have provided detailed features lists for all of the packages for those interested. I had one inquirey so i assume others may have as keen of an interest





Option #1:    $5,000L   - A-50 -  Features List 

Option #2:    $7,500L   - A-75 -   Features List

Option #3:  $10,000L   - A-100 - Features List  

Option #4:  $25,000L   - A-250 - Features List


Feel free to contact Lat Lovenkraft directly.
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Tuesday, December 1, 2015

I've Got A Rocket...

"I'VE GOT A ROCKET..."

I've Got A Rocket VIDEO


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Sometimes an idea comes along that you are burning to do and it just seems like its going to be a superhuman effort to pull it off.  Thanks to more  forward-leaps  in the development of The Artiste this year, I managed to make this one a {virtual} reality.

The idea for "Rocket" first came about  a couple of years ago when Jemma showed me a stage set that she had built with the "Sillywet" built into it.  The "Sillywet" is essentially just two prims linked together using transparency, which through a glitch of SL creates a silhouette image of the avatar.

I begged her for the stage, fired up with ideas of what I wanted to do with it, but it then sat on the shelf for a long time.  I periodically brought it out and looked at ideas again, but at the time the Artiste was not far enough along to accomplish all the things I wanted to do.

Eventually it was ready, with the first incarnation of Yummy's rezzer, which allowed a transition fade between one set and another.  It was all set up to go at the Artiste Venue but then other priorities took precedence and once again it was put away.

Although the transition between the sets in this video is done with camera fade, it gives a good representation of what it would have looked like as a live piece.  

Specific techniques:

Avatar mover:
Use of the palette mover to direct the avatar from behind the "Sillywet" and to the middle of the stage.

Doors and Lights:
Originally, the opening of the doors and the on/off switch for the down-lights was controlled with a separate HUD built by Jemma to go with the set.   By the time I put the routine together we were able to move doors and have the lights not only going on and off but flickering, by replacing them with palettes. The doors are on a simple MOVE command and the lights have a flicker and an on/off.

Planting the bomb:
Unfortunately this is one area where things have not caught up to us yet.  There are not sufficient subtle animations available to cover every eventuality of motion so I had to settle for a mere suggestion with a crouch. The mover palette was used to adjust for height differences in the avatar between the dances and the couch animation.

The bomb is detached from her hip by strip function and then appears on the floor in front of her.  The front of the bomb on the floor is an animated palette texture and the bomb "appears" with show/hide.  It then slides across the floor and bounces off the barrels (palette move).

Noxious fumes:
The "bomb" triggers a reaction with the "toxic" material in the containers and the "fumes" are particles from palettes, triggered by *autofx.  The one point I would have changed was the rising "green screen" which was meant to be the level of fumes rising up from the floor but perhaps a fading screen would have worked better. Our fearless astro-girl has adorned her gas-mask by this point and then by adorning a tunnel particle stream she teleports out of the doomed ship.

Safely back on board:
I took a copy of Jemma's set and redesigned it to make the interior of another ship, which was the target destination for the teleport.  In the live setting there was a fade between the two sets at this point, using the rezzer fade ability, so the two sets were aligned with each other for a smooth transition.  Our heroine gets to do her celebratory dance while we see the first ship in the window behind her shortly before it explodes.  The "ship" was a textured palette against a moving background. which then used fade/hide to "vanish" and had triggered particles to announce its destruction.

There were quite a lot of subtle effects used to create one routine.  I ended up with 10 palettes in all and it took a lot of planning and tweaking.  I think all the effort was well worth it from the feedback I have had from people who have seen the video.  

Many thanks to Jemma for the use of her set; to Yummy for answering so many technical questions and to Sterling who filmed and edited the project with a real vision and made it something really "awesome-sauce" as Jemz would say!

Saturday, October 24, 2015

Letters from the Sky - Aura Fitzgerald



Letters from the Sky

I first heard this song on a TV show and had to go looking for it on You Tube because it was so emotive.  The first time I heard it in full the images were just there, fully formed in my mind.  I knew this was a routine that had to be made.  How I was going to achieve this was another matter.

The swan dive from the cliff was a pivotal moment in the action but it was so close to the beginning there had to be other things going on to balance it out so it wasn't front heavy.  Once again the tip function came in very useful!

I used a 180 turn on the palette to position myself the right way for the backward fall.  There had to be a trade-off between how close to the edge I could dance and how far in I could be so that the tip back would look legitimate.

The moving background was a "leap of faith" (no pun intended) as I ended up with a 20 prim palette, which moved with ease to my surprise.  The Whole back section on the stage, with the cliff edge and the ground below moves upwards to create the illusion of me falling downwards.  The cloud generators move up as well to create a layer for the planes to move through later.

As I "landed",I then had to "jump" from the tipped back palette (a) to a grounded palette (b) using the sit-2-sit.  Timing was the issue here to have a soft landing.

I used various adorns and a negative adorn to wear and un-wear wings and the dove, but it ended up being more efficient to use the swap RLV folders which Yummy developed for SOS.

The real backbone of the routine was the movers which behaved very precisely even with lag in a live performance.  Apart from the background, I had two movers to seat me and one each for the planes and the flying dove.  Quite a lot of motion for so few movers, really.

I had thought to put the end title on a mover of its own, but I thought it was more economical to fasten it to the adorned "light beams" so that as I rose up, the words appeared on the screen.

Once again, there were lots of baby steps, building on the backbone of the dance itself and taking my cues from the song and the emotional vibe of the whole piece.

I think one of my favorite comments was from a male audience member in London audience who, when he saw me fall, said he got the urge to jump up and catch me.

That's what I call suspension of disbelief! 

Watch the video:   https://vimeo.com/143194445

Thursday, September 10, 2015

Success ?



To all purposes, being a dancer in SL is easy.  Jump on someone's HUD, line up, start dancing. People dancing in synch look cool.  Admit it!

It's not like you have put in years of training in tap, ballet or modern jazz, torn your ligaments and your ankles, damaged your knees and your back learning this stuff. The people who model for your MOCAP dances probably did.  But hey, this is SL. This is what it is all about, having fun and realising your dreams. No-one says it has to be hard work.  It's not real life....right?

Much like any other interaction in SL, dance is an emotional and creative response; an outpouring of energy that results in something that could be a cabaret, a striptease or even a piece of performance art.  Doing it WELL is a personal choice. Your child's finger-painting may not be a Rembrandt but the intention behind it is just as important to the recipient of that gift.

Let me just say, I am NOT criticising anyone for their method or level of involvement. Dancing, like any other creative pursuit should be personally rewarding above all else.  If it makes you happy then all is good.

Performing for other people "professionally" however, is another matter.   Making something that other people want to not only watch but appreciate takes a bit more effort.
"Oh yeah, you mean all the scenery and costumes and stuff, right?"

Nope.

Whilst all of that is part of the package, I am talking about attributes and traits that you need in spades if you want to achieve something WELL.

When we do the Sinner's Shows, we get a lot of people saying to us "Wow, I would love to do what you guys do.."  Like the picture above they are only seeing the tip of the iceberg which has been polished until it shines like a diamond!

So lets have a look at some of the bits underneath that make the difference:
(and these principles work for just about any project you can mention)

Dedication/Motivation

You really have to WANT to do something to make a success of it. That hunger is all important.  It doesn't have to be there 24/7 - we all have off-days, but it needs to be there sufficiently and consistently enough that you hang on to your idea and see it through to the end.   You have to believe in it too.  That's quite hard in SL.  You aren't going to get rich from it, you are not going to become a celebrity.  You do it because you believe it's important, if only to yourself.
The easily distracted need not apply...oh and it's not for quitters.

Sacrifice

There are times when I would much rather be hanging out with my friends and having a good laugh.  Recently  have forced myself to take breaks and do that for my sanity's sake, but there have been lots of times when I have had to say "No, I can't, I'm working on something".  You might want to spend all your lindens on shoes but your budget is up the creek because you had to buy things for your set or new dances.  Be prepared to be single minded sometimes.

Hard Work/Persistence

Are you prepared to do something over and over again until you get it right?  You can sit for hours perfecting something and maybe you are just at that point where you have to finish one bit before you can leave it alone for a while.  Going that extra 30 minutes when you have been sitting working on something for 2 hours can be a pain in the ass (literally). More importantly, taking the time to LEARN something like The Artiste or other tools thoroughly; know what they can do and what is the most efficient way of doing it.  You don't learn things like this overnight.  It takes time.  I have been learning for over 3 years and I still don't know the full potential of the HUD.  I still have to think hard about how to implement things properly  AND I still have to kick myself up the ass sometimes to get on with it.  No-one is perfect!

Disappointment/Frustration/Failure

Guess what?  You don't always get what you want and especially not when you want it.  Browning said "a man's reach should exceed his grasp". Wanting things that we can't quite reach can keep us on our toes.

Sometimes we suffer frustration trying to get something to do what we want. SL may offer us the possibilities to do a lot more than the real world, but there are still restrictions and all you can do is try to circumvent them.

As for Failure, it is only a matter of perspective. As long as you learn from what you have done and it allows you to do something better next time then where is the problem?

Good Habits

You want to minimise your chances of frustration?  Get some good habits.
(put the nuns down, Yummy)

1. Have a realistic idea of what can be done:
That means what YOU can do. If you want to feel an achievement, do it yourself. If people want to help you out that great, but don't base what you are doing on what other people are good at.  This doesn't mean you can't ask for help.  Sharing the burden is another good habit, but support is not the same as foundation.

2. Keep it SIMPLE:
Not all good ideas have to be complex.  In fact even the complex ones follow the same rule. It's called Occams Razor - Google it!

3. Break it down into  s m a l l e r   b i t s:
Don't think everything has to fall fully formed from the head of Zeus. Take baby steps, both in learning and planning.  Make sure you understand the basics before you rush into advanced techniques. Remember that quote? Well if you reach too far you fall over...flat on your face.

4. Pace yourself:
Never rush things. Plan your time properly.  Try to do little bits everyday so you are constantly moving forward but also leave time for you to put the project away for a couple of days and look at it fresh.

5. Don't say "Oh, it will do":
Best maxim ever "if a job's worth doing, its worth doing well"  'Nuff said.

6. Be true to yourself:

Does it matter what other people are doing?  Listen to your heart. Let it guide your imagination to a place that is original and yours.  Just because Josie Bloggs is doing a killer routine with 20 dancers in the club one sim over, don't think that's what you have to do.  Learn to appreciate what other people do without judging yourself against it. You are your own person.

Now go Boogie!

Friday, May 8, 2015

Philip Rosendale "Catches" Yummy In the Act


I was checking out Hi Fidelity, Philip Rosendale's (creator of Second Life) new Virtual Reality platform and was taken aback to see him use, of all things, an implementation of a throw-and-catch in one of his promotional videos.  Of all the things he could have demonstrated, and it was the only thing demonstrated in that video...well suffice it to say I was amused and honored...it felt a bit surreal to be honest. Ok so my 1.5 seconds of faked-fame is over. Million to 1 he's  never even heard of Yummy but its fun to pretend for a split-second and give rise to reason for mentioning my name and his in the same sentence.

See his video ==>https://www.youtube.com/watch?v=6mNqaJOZoCM 

I think he was just trying to show me up based upon the video I did.

See my video ==> https://www.youtube.com/watch?v=s0gO4IBP7lU

On a more serious note, Paul Allen, co-founder of Microsoft, he is only worth 17.5 billion, Google Ventures, and Second Life even, just to name a few, have invested heavily in Philips latest venture, Hi Fidelity. I came across Hi Fidelity because someone rumored that SL2 would end up merging with HiFi. I don't think it will, personally, but I am not ruling it out.

Here is an introduction video sneak peak of his new VR platform in Alpha. Oh and you can try out the ALPHA for free now and all the stuff on their Marketplace is FREE. There are 38 regions currently up so is suspect maybe land is FREE now too. Its an interesting platform...unfair to judge it too harshly in its early stages.

See the Video ==> https://www.youtube.com/watch?v=180oREeGnks